The interface is the place where the interaction between two complex and non-homonegeous systems occurs, and the interface creates the translation of the dialogue between one system and the other.

In our case, humans and computers are complex systems, and therefore there will be a greater chance of errors in making this translation.

The use of interaction models allows us to highlight translation problems very soon and to compare solutions.

Abowd & Beale’s interaction model

Abowd & Beale's interaction model outlines how users interact with systems to achieve goals within specific domains. It emphasizes:

  1. Four Phases of Evaluation: The model divides interaction evaluation into four phases:

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ACM's HCI Classification:

Social and Organizational Contexts:

Ergonomics in Interaction Design:

Layout Significance: The physical arrangement of controls and displays is crucial, impacting the tasks they support, especially in critical applications where proximity of commands can have varied and critical effects.

Grouping Strategies: Commands are organized based on:

Environmental Conditions: Considerations include:

Other Ergonomic Aspects:

Dialogue design

Various dialogue design styles in interaction between users and computers, along with their pros and cons: